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Half-Life 2: FakeFactory's Cinematic Mod V3.0

Добавил: The DSystem
2010-03-01 23:03:00
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should own a fast graphics card. Don't use this modification with outdated DirectX8 hardware – in this case you WILL see serious stutter. You need at least 1600 x 1200 In game resolution and the highest quality settings, or the engine will use the first or second mipmap-level for the hires textures, resulting in a much much much lower quality - in this case the hires textures are looking worse than the originaln lores-textures. For a reference in picture-quality check the included reference-screenshots folder; it contain some unaltered ingame-shots, taken with 1920 x 1200 on ATI X1900. [*] Enhancements since Version 2.32: - Uses Base Source Engine 2 - Some textures redone - Alyx Highres Models with EP1 Face-Mech (Alyx Construction Kit Pre-Alpha-Release included) - Some bugfixed maps for using with SourceEngine 2 - PHONG/RIM Shaders - Partially redone soundtrack and soundtrack-scripts - Some minor tweaks For those who don't know, you [u]must[/u] start a new chapter. Do not load a previous saved game. Check out the readme below for more info. Be sure to grab the [url="http://halflife2.filefront.com/file/;70006"]FakeFactory Cinematic Mod Update To V3.02[/url] as well! :)
Here's v3 of FakeFactory's Cinematic Mod with some nice enhancements! The new Alyx models are using a significant higher poly-amount (up to 39000 polys, Valve's original uses 7500). Therefore, you
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