which will upgrade your v1.1.0 version v1.1.1. [b]Change Log[/b] [fix] Players' names not showing up when looking at them [fix] Entities duplicating on round restart, causing server crashes [fix] Players spawning in walls and spawns generally acting up [fix] Game Information menu not updating after switching servers [fix] Group spawning when near cap deducting resources without spawning [fix] Weapons disappearing 30 seconds after being dropped [fix] Bug in player-counting entity toggle [fix] Various crashes caused by burning zombies [fix] Various minor interface bugs [fix] zm_warehouse overhauled [fix] Various issues with zm_minerinconvenience and zm_docksofthedead [twk] Survivors can only pick up ammo if they have room for at least half of the box [twk] Zombies shouldn't give up and stop walking as often when bumping into others [twk] Added randomness to choice of new Master when multiple players have the highest priority rating [twk] Allowed ZM placing traps on objects, tweaked triggering range [twk] Improved automatic round restart detection when new players join an empty server [add] New models for shotgun and MAC10 [add] Select all button [add] Forced choice of whether player wants to be able to become ZM or not at joining of server [add] Brush map entity that blocks Hidden Summon [add] Default ban list for known trolls/griefers [add] Basic loading screen with some tips for new players
For those who love Zombie Master, another patch has been released! It has quite a few Fixes, Tweaks.. And even some new things has been added! Go check the Change Log below. This file is a patch,
- File Name:
- zm_beta_110_to_111_patch.exe
- File Size:
- 17.61 MB
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