Turning brushes and other objects into objects that are bound to the physics of Half-Life 2 is a really simple task, this video will show you how to do that. You may require the TSCC codec:
Corners in real-life aint even a perfect 90o angle, if you look at any corner you will see that it\'s a bit rounded. This is one of the ways to do it for Half-Life 2. You may require the TSCC
Ladders have become a bit tougher and more complex now with Half-Life 2, you will have to create mounting points as well something like a ladder-path. You may require the TSCC codec:
You will learn how to make three kinds of glass here. Unbreakable, breakable like in Half-Life, and shattering, like in Half-Life 2. This can be used for anything breakable. You may require the
Basicaly it\'s just a sliding door but it has a piece of breakable glass kind of attached to it. They are bound together so they will move like they are one piece. You may require the TSCC codec:
These kinds of doors are the ones you see at supermarkets and stuff, they will slide into the wall, or up into the ceiling if you want them to. Very easy to setup. You may require the TSCC codec:
These doors will not be affected by the physics in the game. You can set the number of degrees that the door will rotate as well as some other nifty settings. You may require the TSCC codec:
How-to apply filters, beat sync and apply effects in FLStudio. Includes some strong language (Now you can\'t say you haven\'t been warned). This download is sponsored for www.hl2modcentral.com -
In this tutorial I will walk you through step by step how to setup a dynamic light which will be parented to a physical object which will react acordingly when shot and moved.
This official [url="http://www.softimage.com/home/"]Softimage|XSI[/url] video tutorial shows you how to model a map in XSI and export it to Hammer. Find more tutorials and articles on