and special abilities 1. Cleric ( Life and Healing ) 2. Pyromancer ( Fire and Destruction ) 3. Frostmage ( Ice and Illusion ) 4. Sylvanist ( Nature and Growth ) 5. Tempest ( Lightning and Precision ) 6. Necromancer ( Death and Disease ) 7. Geomancer ( Earth and Animals ) 8. Zephyrist ( Wind and Swiftness ) 9. Dragoner ( Dragons And Flame ) * Every wizard has a pool of magic to cast his conjurations. They all use the same stuff, so grab it whenever you can. * Alchemy Satchels, essentially tumbling magical grenades for that extra punch in a pinch. * Seals! Each Wizard class is equiped with his own seal * Server Options adjustable in the Server Configuration files, which alter game-play in a variety of ways. * Call for a Life Wizard option lets you yell for some health or poison recovery. Nifty sprites accompany your effort; plus a special indicator for poison. * Taunt the Opposition! Enrage your opponents with idle threats and pompous comments, all at the press of a button! ( This rules ) The available game play styles currently supported are: * Team play - maps with "capture the chalice" style play. * Hunted - Protect, try to kill, or be the Old Archmage as he dashes for safety through many a maze! Use the WW_volcano map or any TFC hunted map and snipe, charge, and cast away! * Zone Control take on another team of wizards in a fight for control of a territory, win the scenario by gaining control of all of the main objectives.
Wizard Wars is a Half-Life mod that pits teams of spell flinging wizards head to head in a magical maelstrom! A list of the features includes: * Nine wizard classes with their own emphasis
- File Name:
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