Echo Ranger 449 and the Halo Archives are proud to present the Halo Trial mod that has been in the making since April 26, 2007. The mod started out as an update for Sky Wars v.1.2 and ends up as Sky Wars v.2, Cryophobia, Cryophobia v.E, and then fina
Echo Ranger 449 and the Halo Archives are proud to present the Halo Trial mod that has been in the making since April 26, 2007. The mod started out as an update for Sky Wars v.1.2 and ends up as Sky Wars v.2, Cryophobia, Cryophobia v.E, and then fina
Echo Ranger 449 and the Halo Archives are proud to present the Halo Trial mod that has been in the making since April 26, 2007. The mod started out as an update for Sky Wars v.1.2 and ends up as Sky Wars v.2, Cryophobia, Cryophobia v.E, and then fina
Echo Ranger 449 and the Halo Archives are proud to present the Halo Trial mod that has been in the making since April 26, 2007. The mod started out as an update for Sky Wars v.1.2 and ends up as Sky Wars v.2, Cryophobia, Cryophobia v.E, and then fina
Weapons: ∙ Type-1 Energy Weapon/Sword: 1 hit (melee) kill. The primary trigger allows the wielder to pull vehicles, equipment, weapons, and other players. ∙ Magnum: more or less powerful than the default. It is semi-automatic with 8 s