Title: HW Classic Mod Rebalance Version: 1.49 Authors: Mikail (original version by Luke 'B1FF' Moloney) Created: 05/--/04 (12/--/03 for Luke's original version) Last Updated: 04/26/06 CHANGES IN 1.49 • Increased the default value of R
First Realease v0.2 Internal Alpha currenly has Custom Music Bentusi Race Hasn't got Progenitors custom map planet killer this mod is unbalanced and still under construction i thaught that it was kinda boring o
Title: HW Classic Mod Rebalance Version: 1.47 Authors: Mikail (original version by Luke 'B1FF' Moloney) Created: 05/--/04 (12/--/03 for Luke's original version) Last Updated: 04/06/06 HW Classic Mod Rebalance (Currently 1.47) ----------
CHANGES IN 1.46 • Slight change in the .ship file determining how crates are displayed. • The "destroy resourcers" rule no longer quits after two minutes. • The gamerule now produces fewer error messages than in the previous version. This
v0.3 - Fully functional Pirate AI (does not research upgrades or build weapon subsystems) - Several new deathmatch maps - Removed all fighter and corvette salvage (improve system performance) - Changed Light Bomber weapon fx - Fixed Light B
The Hawking Modification, designed for no reason but fun and to piss off more people with intense weapon ranges. Release 01 has the Hiigaran side at 85-95% completion, with Vaygr at a lower 35% completion. At the moment, the suggested idea is to r
HW Classic Mod Rebalance (Currently v1.45) ---------------------------------------------------------------- INTRODUCTION This mod aims to fix bugs and add missing features to Luke Moloney's Homeworld Classic Mod. It is a seperate installation
Homeworld Classic Maps (Currently v0. ---------------------------------------------------------------- INTRODUCTION A collection of Homeworld maps converted to work with Homeworld 2's Homeworld Classic Reblance mod. INSTALLATION Install
NGCS: Earth is an effort to bring a Solar System based single player campaign and custom scenarios based on a plot set in the 23rd to 24th Century Solar System. The basic gameplay mechanics resemble low-tech versions of PDS (Point Defense Systems,