The PDS project is a non-profit effort in redefining the presentation of virtual battle management simulation in commercial real time strategy games. This is done by basing individual unit performance on their real world counterparts and our psych
Point Defense Systems as a modification for Homeworld 2 by Relic Entertainment started off as a fix for the non-functional point defense weaponry on Vagyr capital vessels. Over time, more gameplay "logic fixes" and enhancements, as well as new hu
Reinstall v4.8 [PDS-FV.exe] to revert to the old Skirmish format, with MS/FS and all. That system works perfectly, while the new format with BCVH and static defenses I am attempting to get a new gametype, and same quality of gameplay.