Force Pushers, Pullers and Grippers rejoice, this is YOUR map! As the name suggests this is a "omg please don't push or pull or grip me off the catwalkz"-map, if you know what I mean. It's the
[quote]THIS IS A BETA MAP!!! (And all that implies) You will need a very powerful PC to make this move with more than a couple of players. ANCHORHEAD This level is based on some sketches found
From the Author(s): [quote]This is well yeah a prefab of the Hoth Snowspeeders that appear in Star Wars: ESB, the creation of the prefab was done my me VIO, and most of the textures were made by
A prefab of an A wing :D. Looks pretty nice :D [b]Note:[/b] I re-did the structure of the .zip file because it wasn\'t zipped properly. Just extract all files to your \"base\" directory. I also
This is the Slave 1 model from Star Wars which I\'m sure a lot of you have been wanting! [b]Install:[/b] You must export the slave1.md3 and slave1uvmap.jpg in the
From the Author: [quote]This is the n1 starfighter mapobject that I originally created for Quake 3. It has now been converted Jedi Outcast format. The included pk3 file contains the 3d model,
This is a model of the Millenium Falcon for developers to use in their maps! Model looks rather good and is aroun 2000 polygons. You must extract these files to you \"base\" folder, open up
From the Author: [quote]This is my ATAT prefab originally made for Elite Force. I've converted it to JK2, which mainly involved resizing the textures. I also widened the legs to make it more
This tutorial is for all you mappers out there who have no clue how to get bots working on your map! This tutorial was written by Michael Gummelt, Jedi Knight 2\'s Programmer, and is straight forward
Arena Showdown basically re-enacts (to some extent) the battle in the large arena in Episode II. You start off with a bunch of clonetroopers, some Jedi (Aayla Secura, Mace Windu, etc.), Padme and