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Normandy Beach

Добавил: The DSystem
2005-11-26 00:11:00
12 просмотров
inspiration has come from, looks like Medal of Honor to me, but you can't really compare the level in that to this one, because...well this one falls very, [b]very[/b] short of that one, or even Orbitius' one. The water texture repeats endlessly, the shiny white textures used for the bunkers don't work at all, the textures on the big crosses don't align properly, and inside, everything is made from red carpet except the walls. :( As a CTF map, it isn't very fair either is it? Especially if you don't have a high-power force jump. One team just jumps down, but other other team has to find a way of getting up (which without level 2 or 3 jump, i found impossible.) Oh yeah - why oh why did you use the bespin sky?! I hate that sky with a passion, and to make things worse, it doesn't fit the theme. Oh, and the 'boats' look suspiciously like open-top cubes. On the other hand, I did enjoy the mines that are all over the beach, nice idea, and it's always fun to watch people blow up on them. I'd have made them a little more powerful though, as I walked away from blasts frequently without dying. Oh yeah, and the fog in the water works fairly well, a little glitchy in places, but nice. The map does have bot support, but to be honest, what's the point if, and i quote, "The Red team bots DO NOT take the blue team flag." How can you play with bots if they don't take the flag? I think this level would be much better suited to FFA, over CTF due to the design, but in all honesty it needs a great deal of work before it can compare to other Omaha beach maps that I've seen. I think maybe you guys were a bit too ambitious in using this design for a first map, maybe try something a little less 'big' next time yea? New Textures: No New Sounds: No Bot Support: Yes ~Szico VII~
Is this a first map? It certainly looks like one - it has all the traits; repeating textures, no lighting whatsoever, random cubes, bad texturing.... I think you get the picture. I can see where the
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