level is being tested, the clan leaders can watch and sum up the individuals saber prowess. And that's it! Nothing more to this map than that. Visually it's a minimalist effort. Metal is the base texture everywhere with red or blue 'self-lit' lights (self-lit is when a shader is used so that elements of a texture can be at full-brightness without the help of in-game lights or a lightmap). Overall lighting is dark and inconsistent. It would have been a great help to have some details like light sources. Mappers: don't underestimate this effect. Having a 'reason' for a light to be somewhere can be more dramatic than you think. Don't just light a room and think you're done. Think of where the light is coming from. A tiny bit of effort in this department can have great pay-offs. For clans who want to do try-out for new applicants, this map will do ya just fine. :) New Music: No New Textures: No Bot Support: Yes GameTypes: FFA, Team FFA, Duel - ShroomDuck
This is a small map that serves an obvious purpose: Clan Trials. It performs this function well enough, featuring a single large duel area with an overhead viewing zone. So, while someone's skill
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