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HL-HEV
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Cortosis Mine

Добавил: The DSystem
2005-12-17 00:12:00
5 просмотров
pleased to see a noticeable improvement in map quality from the team’s first work, although it's still far from a quality map. The setting is the first thing that kind of threw me. For a mine, it certainly looks a lot like a floating platform in space, upon which, for some odd reason, there is a pit of lava which is holding its shape in a perfect square. Odd - you'd expect it to all float off. Secondly, the music. Sure it works alright for a single-player level, but it's just not active enough for multiplayer, and It kind of dulls down the atmosphere. Having said that however, I did think the mine section and the 'terrain' was done reasonably well. Nothing ambitious, and it doesn't look brilliant, but it does work, albeit a bit 'boxy.' The areas where this map really falls down is in the lighting and texturing. The amount of lights without a source, or a source but without a light texture, were very numerable. The shadow casting in the outside areas also seemed a bit weird, considering there was no light source in the skybox that I could see. Z-fighting is also a huge problem in this map, especially around opening doors - and there’s a fair amount of texture misalignment as well. Overall though, for a second attempt at mapping, it isn't a bad effort - I can see bigger amounts of detail around and better texture usage. Sure, the lava doesn't glow like it should, and it's still very boxy, but there's definitely been an improvement. I expect to see bot support and a working levelshot next time though! ;) New Textures: No New Sounds: No Bot Support: No ~Szico VII~
I have to say that I'm quite impressed with this map, especially when compared with the development team’s first attempt at mapping, which was of course, the horrific Normandy Beach map. I'm very
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