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<JAM>
m1-palinka


HL-HEV
hl-hev


FFA_CASTLE

Добавил: The DSystem
2006-06-13 00:06:00
11 просмотров
Firstly, the spawn point will drop you in facing the wall. And I literally mean "the" - I only ever spawned at one place. Second, the map won't show on the menu, because the folder containing the arena script is named wrongly. Third, the lighting is completely uniform. I'm assuming this is because the map is done on a -meta compile, because of the brightness. Fourth, there's no music. The silence is just bland. Anyway, to access this map, you'll have to use [b]/devmap ffa_castle[/b], or for an online server, you'll have to use either the map command built-in to your mod or RCON. There's really nothing more to be said. For a first map, it's OK, but by putting in more time and effort, and trying to do as much work as possible, first maps can be quite good, rather than just "bleh". My advice to the author, is to keep at it, and push your abilities further. Try new things, and for your next map, try to produce something that's at the very best of your ability. As it is, this isn't necessarily a bad map, and it makes for some good 4-6 player FFAs, so hey, give it a download if you want it. The only real downer is that I've seen it all before. ~ Kouen [b]Bot Support:[/b] No [b]New Models:[/b] No [b]New Textures:[/b] No [b]Custom Music:[/b] No [b]Gametypes:[/b] None (ARENA script broken)
Here we have a small FFA map for JK2. Simple concept - a forest clearing, few trees, a landed X-Wing, a parked AT-ST, a small fort in the middle. The thing I found most in this map, was bugs.
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ffa_castle.zip
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