readme, the author mentions that this map was actually made in 2004, but he only released it now. Anyways, to the review. Before I begin, I'd like to mention that you'll need a program like [i]WinRaR[/i] to extract this .pk3 to your base folder. You can download WinRaR here: [b][url]http://www.rarlab.com/[/url][/b] This is a pretty simple clan map, but fairly creative at the same time. There is many different places to explore, such as multiple duel rooms, with four major ones on each side of the map. It actually has that feel of [i]Griffinclaw's Jedi Council[/i] if you ask me. One of the largest rooms is the great hall, which has everything you'd think of, such as a bar, the guardian statues (of course, right?), and enough space to duel if you truly wanted too. If you're into jailing the players on your server, you're in for a treat! There's multiple jail cells for storing those naughty, naughty players that are disobeying you! Doesn't that sound fun? Anyways, many of the smaller rooms, such as the three Council rooms, are close to eachother, which makes it easier to get to each of them. Around the council rooms are bedrooms I'm going to assume. It's hard to tell whether they are bedrooms, or just more council rooms. They don't have any beds though, so they probably aren't bedrooms. o_O I'd also like to mention that there are a few rooms that are unique, and branch off of the main style of the rest of the map. They seem to be duel rooms, but each of them have a different feel to them. One of them has a glass platform, with the space skybox in the background. The other room is basically a "textural" grid. The last room can only be accessed by going up one of two elevators which are directly beside eachother. Once in the room, you'll notice that it's some kind of ''fight to the death'' room. That's what I thought of it as at least. Maybe you'll have a different opinion of it. The architecture of this map will be quite familiar to most of you if you've played on maps such as [i]Griffinclaw's Jedi Council[/i], and [i]Yavin Temple[/i]. Even though the textures aren't really blended together well, I have to give the author credit for making a true effort. The columns in the great hall could of been textured differently, because they don't really go with the style of the actual hall. Also, I'd like to mention that the amount of guardian statues might be a bit ''excessive.'' There's actually more than there should be in my honest opinion. Also, some of the wall textures were used in different areas more than they should of been. I saw the same textures in multiple places, which probably isn't the best idea. It's good to have a variety of different textures throughout your map. That's only part of what makes a great, and successful map. The map music will be familiar to most of you. I'll just let you discover what it is. How about that? Overall, this is a pretty cool clan map. I like the feeling of being able to explore a map, rather than feeling claustrophobic in basic, default maps. Although, this map could use some improvements, which I've already mentioned above. All this map really needs is a textural touch-up, and more variety. Once that's done, it will improve it exponentially. Other than that, I have no other complaints. Great job on the map, and I hope to see you more from you! :) This is definitely worth a download if you're into exploration, and clan maps. [b]New Textures:[/b] Aye [b]New Sounds:[/b] Nay [b]New Music:[/b] Aye [b]Bot Routes:[/b] Nay [b]Game Types:[/b] FFA, TFFA ~Syyrax
Well, well, well. It's been a bit slow around here lately, don't you agree? Here we have a clan map that was made for the IKBR clan, which was just recently resurrected only days ago. In the
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