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[DS]: Half-Life Server
[DS]: Half-Life Server


[DS]: CS:S GunGame v34 Server
[DS]: CS:S GunGame v34 Server


[DS]: CS:S v34 Server
[DS]: CS:S v34 Server


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m1-palinka


HL-HEV
hl-hev


Skybase

Добавил: The DSystem
2003-07-26 00:07:00
9 просмотров
nothing that really ties these many rooms together. In one room, you find yourself surrounded by large boxes - which might prove fun to duel in a few times. The next room I moved onto was so dark, I could barely find the floor. And considering the sky textures didn\'t match, I felt like I was looking at a painting of a planet. =/ The area with the yellowish fog and the giant wall with a slope was an interesting place and would be good for a decent sized FFA. I\'ll let the screenshots speak for the rest of the rooms. It\'s an interesting concept, but it\'s been done before. And without some visual appeal, this map proves to be very boring. It doesn\'t even seem as if the flow of an FFA was considered. When you take the stairs up, some you can climb without difficulty, others you have to jump. Grrr. The one room that would\'ve been my favorite was much too small and had a slope that you could see under (with a missing texture, to boot). When you\'re teleported into the room of water, you try looking for some way out, but really it\'s all about trial and error, so plan on dying a few times before finding the secret. For a first map, not bad, but leaves a lot to be desired. Bot Support: No New Textures: No New Music: No Game Types: FFA ~AmosMagee
After exploring this map, the first thing that I was reminded of was the End of Time map. It seems that Striker and Crangbor were trying to go for the same idea, but unlike End of Time, there\'s
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