centre so no matter how mesmerized you get by the flashing lights, stay away from it ;). The weapon placement on this map isn't that bad either, you can find weapons scattered all over yet nothing too powerful bunched up together. Updates to the map: [quote]As far as I know, I've eliminated all overlapping brushes (translation: level looks prettier). In addition, I've caulked all non-visible surfaces (translation: level runs faster), raised the height of a horizontal tube for no particular reason, placed an instant medpack in a corner that was originally supposed to have one, created a breakable glass window where there was formerly just an open hole, and gave all the spawnpoints a direction (translation: you won't spawn facing a wall). Other than that, not really anything noteworthy.[/quote] [b]Bot Support:[/b] Yes [b]New Textures:[/b] No [b]New Sounds:[/b] No [b]Note:[/b] This map can also be played in normal FFA.
I'm not sure if it's my new computer or what, but the lighting in this map looks a nice! Some places are nicely highlighted (yet not glared out). The room in the centre has a little death trap in the
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