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<JAM>
m1-palinka


HL-HEV
hl-hev


JK2 Editing Tools

Добавил: The DSystem
2002-05-31 00:05:00
12 просмотров
create Icarus scripts. IBIZE.exe - the Icarus script compiler (Note: the ICARUS compiler used in JK2 is the same as the Elite Force version, but the BehavEd.bhc file has changed.) roq.exe - tool to compile images into a RoQ video. and these Documents: bot_tutorialot_tutorial.txt - how to make bots for MP Bot waypoint tutorial.doc Guide to SOF2JK2 Vertigons.doc Guide to SOF2JK2 Weather.doc ICARUS Manual.doc JK2_Model_Tutorial_by_Tim_Appleby_JK2.doc Model Constuction Conventions.doc Using_EffectsEd.doc and SPscripts.zip - all the scripts from JK2 Single Player as reference. It will also extract the game source folders: Code - all the source code for the game VMs. (see CodeMakeAMod_readme.txt for more info) bin - the folder for code compiling ui - support folder to compile code Plus some more example maps and models to Base as well. ========================================== There are quite a few .maps included, ctf_ns_streets for example. There are also some more player models included. [b]Note:[/b] These tools are unsupported by Raven Software, Activision or LucasArts.
From James Monroe\'s .plan update: ========================================== Contents of Tools2: EffectsEd.exe - the editor we used to create EFX files. BehavEd.exe - the editor we used to
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jk2editingtools2.exe
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