O_o Honestly, the description on this file was sufficient: [quote] This is a reskin of the new reborn model, with red designs on it and a kewl chrome shader. This is also meant to be my
I take it the author here is German (or something -- the text looked German to me) so I unfortunately couldn\'t properly appreciate parts of the map because I obviously couldn\'t read what they were
Here we have a new version of the BGMod, specifically designed for Bespin. I\'m not going to claim these textures are \"better\" or \"enhanced\" as the author puts it, but that\'s subjective from
Tired of the old knockdown animations? Well now we\'ve got some new ones. Well, not [i]new[/i], but perhaps pleasantly recycled. This will change the knockdown animations to some of the basic death
First, a word of warning. This file will kick your .npc extensions count up quite a bit, so if you already have a lot of custom NPCs, you may want to either avoid this or remove all your current ones
Okay, apparently what we have here, is a Reborn texture with a uniform gradient slapped over the top. That's both a good thing and a bad thing. Good because it produces a better effect than simple
So.... World of Warcraft's Arathi Basin PvP instance. If you're not good at names, think the one that has a king of the hill gamestyle. Yes, [i]that[/i] Arathi Basin is the one I'm talkin' about.
As far as I can tell with this mod all the textures have had their resolutions lowered and the contrast increased. The author claims these are \"better\" than the original graphics -- I contest this
What creatures travel in herds and have many different appearances? Why, CAWs, of course! Okay, that was a lame-ass joke. But this isn't a lame-ass customization pack. Not at all. Quite a pleasant
[quote]The legend of one named Zelda has inspired another creation. I\'m sure all of those who played Ocarina of Time remember Sheik, right? Well, Some Random Guy decided that there are too few