A simple fix for the v1.01 release of ForceMod III, which eliminates a chat exploit. I shall say no more, otherwise this will descend into an argument about the blasphemous concept of ForceMod III
Bit of a misleading filename here, in that it doesn't actually set all the guns to black. In summary, the changes are relatively minor. First up is the E-11. Notice how it has a brown tint? Well,
I have to admit, when I read the description, I was a little wary of trying it out. Honestly, a duel won't last long if you only have a meter of space to fight. But turns out it's a typo. The map is,
Okay, I\'m not even going to claim to know how *this* Makermod script is supposed to function. Bottom line is, you spawn something and you can move it. Bear in mind this script rebinds some of your
This Makermod builder script will allow you to construct a basic outdoor cafe platform area. Basic enough, not seamless but given that we're not talking about a map here then I can easily see how one
Next up on the Makermod scripts list is a gunship of sorts. Imagine an improvised kitbash of a ship, with TIE Bomber wing panels and a design not entirely dissimilar to the Terran Wraith from
This one here is for the Makermod users out there. It's a basic script which, when executed, will allow you to build a rough shelter. Not much more to say than that. ~ Kouen
Ah, prefabs. We get so few of these. This one in particular will come in handy for those doing spaceport or docking bay maps, naturally. The ship, based on appearance alone, would appear to be a
Double W Jedi brings us another map. People who have played Battlefront are probably familiar with it, but I for one saw it for the first time. It's not precisely a good map, but it is better than
Ahh, a first skin. And an usual one, at that. It\'s a reborn, it\'s black and it\'s called Reaper. The torso and arms have some gray lines on them and the face is red. There\'s also a new death