[i]"Die monster, you don't belong in this world!"[/i] [b]"It was not by my hand that I am once again given flesh. I was called here by humans who wish to pay me tribute."[/b] [i]"Tribute?! You
=_= ...No, I'm not singing. Singing is for minstrels and birds. So, I'm not sure how well-known this Jaggers Team is, but WITH THIS ENTITY A JOYOUS CYCLE OF REBIRTH EMERGES. And thus, it is
MUG IS HERE AGAIN. Fear him well. So, this time, the texture theme is all borrowed from Jedi's Home II, a pretty well-known map by Shadowstone. The product, a two-floored, circuitous, column-laden
It took me a little digging to remember ol' MUG, but I do recall him...I also recall him saying he has returned with new maps, much like this one. So, presented before us is a simple colosseum
MUG returns, with more map darkness. Honestly, the map's name threw me for a bit of a surprise. I usually minimize my game and ignore screenshots that are submitted while I'm in the review
Another one of D-Legion's maps, huh? Y'know, there's one thing I've learned about this guy, and that's that all of his works seem to be directly derivative from his first work in some way or another
I'm pondering why a Sithese cellar would be chockful of lava. HOW WOULD YOU KEEP YOUR FOOD PRESERVED WHEN ITS MELTING?! =_= Suffice to say, when I saw the healthy amount of screenshots sent in, I
BEHOLD, It is I, once again. Anyone familiar with [file="91395"]Taspir Power Complex Version 3[/file] may recall that NAB622 crafted the map so that any clan may use the graphics templates he
I like meta concepts like this, where many different things are mashed into a map with one purpose in mind. I like them even better when a fine-tooth comb has been run over the project as a whole.
Mapping can be one rough competition in game modding, especially in this one. When one of the more distinguished modders, say, Sith-J-Cull, comes in and publishes a map of a certain scenario, the