This is certainly interesting. NAB622, along with Metaphysical Anomaly and StolenBlade, have redone the default Taspir map (FFA5). They have added increased detail, made much more of the map
This map was apparently supposed to be a test in patches and curves. Well it seems Kahn's got those down okay, but the map itself is not all that aesthetically pleasing. The lighting is poor, the
I emptied out my base folder to check if the missing textures were caused my a shader conflict, but that doesn't seem to be the case. That's unfortunate, because besides those couple of missing
The author states in his read-me that this map was really a stomping ground for him to practice some techniques. That much is very apparent. However that\'s not to say it\'s [i]bad[/i]. I did manage
While a small map, it is nicely done. It\'s basically a small hangar with an X-Wing in it for refueling. There really isn\'t much else to say about it, other than it has fuel lines in it and a couple
This map is very nicely done, to say the least. It's very big, and the idea behind it is that it is a pirate archeological dig, which fits it very well. More background is that the dig is on a world
This is version two of the Jedi\'s Hideout map, and while I agree with the original review that it doesn\'t feel like a hideout, I\'m pretty sure the term is used loosely so I wouldn\'t nitpick about
Righto, here we have a rather interesting map. Interesting because its sort of new and old at the same time… “How can this be?!” I hear you say. :P Well this is a map that was actually released
The screenshots for this prefab were a bit dark, so I took the liberty of brightening them up a bit. As a result it may not look [i]exactly[/i] as it does in the shots. This is a Cloakshape
I’m always glad when we get a new siege map in the inbox, now I’ve probably said this loads of times before, but when I first started playing JKA I practically played siege non stop! I absolutely