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Ancient Tomb

Добавил: The DSystem
2005-11-18 00:11:00
8 просмотров
things), the trim on the walls, and the little blue flames on the mini pyramid things. It\'s the little things like that that give an artistic and aesthetic flair to a map. The map itself is only two rooms and is not cluttered enough to interfere with intense dueling, but has enough objects in it to make things a little trickier. The two rooms are separated by a very neat-looking pulsing teleporter. It gives quick access between the first room and the second room. One I found funny with this map was that it was very [i]blue[/i]. The blue lighting is very strong, but oddly doesn\'t seem to have much of a source. Both rooms have a pyramid with blue flames on top, but the light doesn\'t seem to be coming from them. Personally blue isn\'t a favorite color of mine, so I would\'ve preferred to see something a little more subdued. Perhaps something slightly less saturated, as it wouldn\'t have been so painfully... blue. Other than that, the actual look of the tomb is very \"tomby\", which is the objective here. If this is a sample of the author\'s work on a single-player campaign, I eagerly await seeing that. I just hope perhaps it won\'t be so blue! :p New Textures: No New Models: No New Music: No Bot Support: Yes ~Inyri
This is certainly an interesting map. It\'s very small, but definitely shows a lot of promise. I especially like the setup of the tomb - the crystals on the walls (and the metal crystal pillar
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