one of my first maps(actually, first release ever), so any suggestions are welcome. Either by comment, or by e-mailing me tips on how to improve. I also included botrouting, but I'm pretty sure it can be done more efficiently. If anyone has some tips, please don't keep them for yourselves =) The middle ages - The time when a Man was a real Man. Knights, crusades, Varangian Guard! Mamluks! Ahhhh, those were the days... Here we have a medieval duel map! And a decent one! Yay! First off - A very well built map. I found no serious flaws, it worked well, music was nice and very medieval-y (It was a choir). Lighting for the most part was good. Unfortunately, I have quite a few qualms with out, mostly just my personal preference though. First off: The Chandeliers. They look odd. I generally haven't seen wood chandeliers like that. They just look... off. 2nd: The statues on the wall don't fit. They're blue and have glowing crystals... NEED MOAR MEDIEVAL STATUES THAT DON'T GLOW. 3rd: The ceiling is... solid blue. I suppose it could be a night sky or something, but I'd prefer a wood or stone ceiling. 4th: The stone textures. The blocks used on the side walls are small, while the blocks used on each end are larger. Shouldn't all the stones used in a building generally be the same size? I dunno. Also, the stones are way too white and unblemished. When I think of medieval I think of gray stone walls, dirty, cracked. C'mon! Grungy! 5th: The lighting could have been better. Less 'overall' lighting and more 'localized' lighting with the torches. Overall a good map for dueling, despite my personal qualms. Looking forward to future versions. ~Laam'inui
This is a duel map with a kind of middle-age theme. It is part of a larger map I'm working on, but I liked one room a lot. So much that I decided to release a duel map of it. So, here it is. This is
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