intermediate skill level, is very large for a duel map. It consists of about a half dozen rooms, arranged in a ring, with several transparent windows that give you a sneak peak into the rest of the map. It is chalk full of weapons pick ups, making me think it was designed primarily for FFA, but it's not even available for FFA game mod, so who knows. The map makes strong use of colored lighting, but the sources of these lights are a mystery to me. There is no cohesive texture theme throughout this map, with each room seeming to have a unique look. There are a few curves in the 'last' room, but otherwise the map has a distinctly blocky feel to it. I did, however, like the use of the dreadnought models outside of the playable area. When scaled down, it looks like a fleet of warships is approaching at a distance. Overall it's got a lot of style issues, but with some practice I'm confident this author could produce something very worthy of our attention. Please participate in the next contest, but perhaps consider jumping down a skill level until you've gained more experience. [b]Bot Support[/b]: No [b]New Models[/b]: No [b]New Textures[/b]: Yes [b]New Music[/b]: No ~Inyri
[b]This map was submitted for the Jan-Feb 2007 Mapping Contest. To see the winners, check our [url="/info/ContestArchives"]Contest Archives[/url].[/b] This particular map, submitted for the
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