the windows in the walls and the daytime sky... I would have thought these would cast light beams into the area, but for some reason, they don't. :( Still, if you bump your brightness up by a factor of 2 you should be able to see well enough to duel on. The architecture was nice in places, like the roof and upper ceiling, but some of the walls were very flat, and the texture used for some of the pillars doesn't work at all. There is also a little misalignment, but you won't notice it due to the lack of light. I was pleased to see that all the lights inside the room (Sparse as they were) did have believable sources :thumbsup: and as a general statement, it's a fairly decent map, and I especially liked the music chosen. Bot support has been included, and I can't really see any other reason why you shouldn't check it out, aside from the darkness, oh, and the fact that you might simply just not like its style. Personally, I'm not over the moon with it, but it's a decent effort, good work. New Textures: Yes New Sounds: No Bot Support: Yes ~Szico VII~
Okay, well the first thing that you should really be aware of it you're going to play this map is that it is dark. Really dark. It's actually a bit weird that it should be so dark, considering all
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