water. We all know JK3 default water shaders suck for the most part, so creating your own would have been a good choice here, add an environment map to make it look nicer, theres a nice tutorial HERE. Secondly, in water moving that quickly, I\'d expect to get moved downstream when I fell in.. but meh. I\'d also have liked it more if there had been a boat in there... ;) But enough moaning about the water. There was quite a lot of different textures used for such a small map, which made it look a little too \'active\' for a sith dock along the walls, plus there was a strange glowing symbol which came from one of the walls. It looked interesting, but I wonder why it was only happening on that one bit of wall, and more importantly, I was wondering what it actually was. *shrug* The lighting from the torches was spot-on, however the shadows they left were very square. In a map of this size you could maybe consider adding some ambient styles, such as a flicker, and compile with \'-samples 3\' to smooth out those shadows. :) In a dock I\'d have also expected some kind of mooring devices, especially in such a fast-flowing current. Overall the map is a good design with a nice ambiance - Jenova, you evidently have some skill with the editor, but I want to see you go that extra bit further to make a good map into a brilliant map! You obviously understand themed-architecture and enjoy playing with fire, however maybe try expanding on future maps, just to give them that little bit extra :) New Textures: No New Sounds: No Bot Support: Yes ~Szico VII~
Jenova, you really seem to like Korriban themed maps! However, this one is more of a blend between Korriban and uh.. some docks. Which, whilst ambitious, doesn\'t look quite right. First off, the
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