I\'ve shown in the screenshot is just about the entire content of the map. No joke. The other side is an exact duplicate. Aside from not consisting of much, the map is also very small, both in construction and scaling. It\'s like, working on Elite Force\'s scaling, which is about one sixth the size of JKA\'s. It has no bot support, no weapon or item spawns, barely any space to move and definitely not enough space for a deathmatch game. I also fail to see how this matches - or comes even remotely close to, for that matter - the style of maps seen in Counter-Strike. The texturing needs a lot of work, seriously. I think only one texture in the whole map was used appropriately - the floor. There\'s no lighting, as the map hasn\'t even been pushed through a mid-phase compile, never mind a final phase compile. Personally, I wouldn\'t choose this map for a deathmatch game. I\'m not sure I\'d choose it for anything, but hey, there ya go. Download links are in the same place as always. ~ Kouen
They often say that to know your enemy and know yourself is the key to victory, but that\'s not entirely true. One must also know the battlefield. Provided there *is* a battlefield, however. What
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