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m1-palinka


HL-HEV
hl-hev


Element of Chaos

Добавил: The DSystem
2005-09-16 00:09:00
6 просмотров
map the windows look stunning. I think I'd have preferred to see a sky through them, it'd make the level feel a little more open. And there it is, my one big criticism. Whilst the level does have room for an average sized-FFA, it feels slightly smaller. A sky through the windows could give the map a new sense of scope, and wouldn't require too much effort. Actual lighting, as opposed to the beam effects, was a little out of sync with where it was coming through the windows - you can see the light source on the ceilings when it should in fact be more concentrated on the floor. The lightbeam shader used also has a small odd effect on some of the windows due to the way the author has constructed the brushes he used for them, and some seem a little too solid from a certain angle, whilst most have the proper semi-transparent look. :) Most of the doors worked fine with his areaportalling as well, however some of the double doors open independently from each other, and some open at the same time. I'd advise you trigger them so that they all act the same way, instead of having a variety. Perhaps even consider scripting the doors to open realisticly (i.e as if they had hinges) A decent tutorial can be found HERE. Aside from that, I really don't have any more criticisms. It's a nice map to look at and the design is solid, as is the framerate. It's nice to see the author took onboard the comments from the previous review and improved his work, nice job. I even liked the music choice! *Gives cookie for including bot-routing* ;) New Textures: Yes New Sounds: No Bot Support: Yes ~Szico VII~
Element of Chaos is clearly a well-designed map with some nice looking architecture and lighting effects. It's not often I see an author take his window lighting that extra bit further, and in this
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