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House of Tricks

Добавил: The DSystem
2006-08-30 00:08:00
10 просмотров
want to spoil this map, so I'll keep my description limited. What you've basically got, is a factory setting, with a few illusions lying around. There are some nice visual touches which keep with the theme, such as the caution markings, control rooms, and the small trench-tunnel hybrid. The "tricks" which are the map's central point are actually quite few in number, but still sorta nifty. I'm not gonna ruin the surprises, but I will say that there are several areas which were prime opportunities to spring a trap, yet those opportunities were wasted. I have to admit, that was a bit of a let down. Onto the architecture, it's typical first map territory, but that's acceptable. My only real comment here is - don't be afraid to experiment! Sure, you may want to keep it real, but ideas will save you in the long run, so try whatever radical designs you can come out with. Just make sure they're playable, of course. ;) The lighting is simple, but at least it's present. There's been a decent, if not limited, use of entities throughout, although interactivity was somewhat lacking. Few tips for the author? Sure, why not? I did find a few instances of z-fighting, which need clearing up. As a general rule, you should always caulk brush faces the player won't see - it works wonders for load times and FPS. You should also look up tutorials and get info on adding bot routes and music, since those are good additions to any map. No mention of the hidden areas. We don't call this stuff spoiler-free for nothing, ya know. Well, there's plenty of space for gameplay, and a few fun things which can catch an opponent unaware, so give it a try. If you can get over the limited aesthetic appeal, you'll find that this map is good on the gameplay side. (And yes, DeathWish, you did overuse the wall texture. :p ) ~ Kouen [b]Bot Routes:[/b] No [b]Custom Textures:[/b] No [b]Custom Models:[/b] No [b]Custom Music:[/b] No
It's always good to see an author take on a unique angle. Of course, it would have been better if that angle had been elaborated on more, but it still works out well in the end. I really don't
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