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Matrix Reloaded (v2)

Добавил: The DSystem
2003-11-14 00:11:00
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had complaints about. My biggest issue was the FPS. It was hard to have an FFA in the main area because the FPS was so low. Others didn't like how the teleporters were set up because they couldn't remember where the Tea Room was or how to get to the Architect's Room. I had the Matrix Reloaded map on my server for quite a while and people quickly got bored of the map. The only place people really dueled or FFA'ed was in the main area because it was so hard to tell someone where you were or how to get there. The main area hasn't changed at all really. Except I did notice that the FPS there has increased for me. The phone booth teleporters now have signs over them, so you can easily figure out which way to go. :) The power station has been revamped. It's much more colorful than before. That spark that was in the tower thing has been fixed. Though I kinda liked it and hoped it'd stay. Oh well. And a half pipe has been added under the overpass. The Chateau arena has also had a bit of a face lift. And then there are the corridors. They still take you to places like the Tea Room (where Neo fights Seraph), the Matrix-y Tea Room and the Architect's room, with only a few minor changes. The Jolt bar is still up on the roof, but it's had a bit of an upgrade. Oooh ... fun thing added to the roof ... a "Jump Programme". It just catapults you from one side to the next. Oh, and you remember that "flat" from the Jolt bar? It's still there and things have been rearranged in it a bit. But there's a second one. Has a very interesting little area upstairs. Take the slide down and you'll whoosh past a few places that you'll probably want to visit again later. Darn my curiousity. I spent more time on that slide thing trying to get to the various places that branched off from there than I spent anywhere else on the map. Now there are four distinct new areas added. The first one I came across was the Ice Programme. Pretty much it's just an ice rink with a slippery surface. I do really like the look of the ice here. The whole place looks great. Then I found my way to the Kick Programme. Um, I don't get this area. You slide down into that green stuff down at the bottom and it just transports you back to where you began in the program. How is kicking involved? Especially in JKA where we can't kick! Grrr. Then there's the Bounce Programme. Yup, you guessed it - you bounce here. The platform slowly moves up and down and you bounce in various areas on the platform. And finally, my favorite room here, the Matrix Raceway. There are several swoops waiting for you when you transport in and you can race along the bottom, underneath the track or up on the track all around that Matrix-y thing in the center. That green pole thing in the center actually serves as a transporter thing back to the main area. And yes, you can go through on your swoop. Ah, but Nathan was clever and he put in this fence thing so you can't take the swoops out into the main area. I always liked the first version of the Matrix Reloaded map, but this one is much better. It battles that boredom that people experienced with the first, because the first map seemed to just be something to look at. In fact, this new version reminds me of a map that I almost never got bored of playing - the TMBJ clan map. A lot of the new rooms added here are very similiar to those of that map. Good work here, Nathan. I look forward to seeing more from you in the future. Bot Support: Yes New Textures: Yes New Music: Yes Game Types: FFA (& JKR), Duel ~AmosMagee
What we have here is almost like an update, a version 2 of Nathan's first Matrix Reloaded map for JK2. This one is for JKA and has a whole lot more added. Nathan also fixed a few things that people
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