in the process. It almost looks like water, but there is no water anywhere in the map. The second problem here is it uses textures from [file="50489"]Stargate Atlantis[/file] (which was by Lord_Rive, by the way), but the author has not actually included them, so without Stargate Atlantis you're going to get missing textures and some funky effects. Speaking of funky effects, there seem to be a couple of traps in this map. One at least, whether intention or unintentional I can't tell. A cage will come up out of the ground, and the ground itself will move to make way for... a pit, of course. A pit that seems to have no bottom. Maybe it does, but I killed myself at some point out of boredom before I hit the bottom. Anyway, the map itself has two rooms: one large room, and a small room within the large room. The textures are very repetitive, and in some areas they are not lined up from brush to brush. I also question whether this map would be big enough to support a free for all -- it looks awfully small for any decent gameplay. [b]Bot Support[/b]: No [b]New Textures[/b]: Yes (not included) [b]New Models[/b]: No [b]New Music[/b]: No ~Inyri
My first thought of this map was "What the...?" The map makes use - overuse, really - of the wavy shader, causing about half of the brushes in the map to bob and move, bursting apart at their seems
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