map! The first thing that strikes you immediately is the awesome architecture of the "ruby hall", as I call it. Look at the ceiling, my jaw dropped when I saw it. I wouldn't say that the hall is perfect, no. I find the pillars way too crowded and logically pointless - why would someone put so many of them in such a short hall? I'd rather make a long, wider hall with the same number of pillars, with, say, things in between. And the rotating saber could be stony as well, to fit the rock statue of Darth Maul (the dominant of the whole room). Then there's the second room. Not bad, but not as good as the ruby hall. The waterfalls don't quite appeal to me, the shader used seems out of place. Nothing more to add, I guess. There are four offices (they look like them) in the opposite hallway. They're all the same, though, a little bit of diversity cannot hurt. Now, if you follow the hallway, you exit the whole complex and see a little bit of sunshine, a very nice waterfall (save the waterfall shader itself) and a nice... thing that will surely host many duels. All in all, the whole map is pretty good, especially for a clan one. Arthenik PS: I'd be immensely grateful to the author if he decided to make a larger version without the clan tags, with more rooms. Such a map would be perfect for roleplaying. Supported Gametypes: FFA, Team FFA, Duel, Power Duel New Models: Yes New Sounds: Yes New Music: Yes New Textures: Yes Bot Support: Yes
Edit: Whoops! I can't believe I missed half the map! I thought one of the doors cannot be opened. And I was just about to follow my series of "we need more originality" reviews. Until I saw the
- File Name:
- jka_ffa_map_hoe_a_shadow_by_master_melkor.zip
- File Size:
- 21.93 MB
- Download Last 2 Week:
- 18
- Downloads All Time:
- 1,886