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X-Men: Cold Equation Trailer


X-Men: Cold Equation Trailer

Добавил: The DSystem
2006-05-01 00:05:00
10 просмотров
figure out what they're watching. 2) I know compression is important, but if your video's going to be so small that no one can see what your mod is supposed to be you might want to cough up a few more megabytes and make it a bit higher resolution, especially when it's hard to see any detail. The only X-men related thing I caught in that entire video was wolverine's blades... and that hardly even looked like wolverine. 3) Don't stick with the bolted-to-the-head camera. You're trying to show off your mod, not just film you playing it! Add some other filming angles - if you're filming alone, unbolt the camera from your player. The mod itself doesn't look incredibly impressive right now - as I mentioned the only thing [i]I[/i] caught was Wolverine's blades. The characters didn't look like anything I recognized and the maps looked rather mediocre. Get some better lighting in those maps at the very least! Looks like you've got quite a ways to go, but with hard work and perserverance I'm sure you can get there. Keep working! ~Inyri
I've watched a lot of trailers in my day, so I'm going to tell these guys what can spruce up their trailer. 1) Get rid of the GUI. Nobody wants to stare at an in-game GUI while they're trying to
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