can certainly pick out the other flaws. Firstly, you can clearly see where the texture breaks. It looks like the author has just mirrored the skinmap and pasted a random texture over it with no consideration to the actual layout of the map itself. (Shut up, Inyri. I am [i]aware[/i] of the hypocrisy. >_> ) Not a recommended method of skinning models... Secondly, the .sab file. A lot of unbalancing features are in there. Not slightly unbalancing, but *terminally* unbalancing. That alone will likely stop a lot of people from using this. Thirdly, there are some minor z-fighting issues on the skin. I have no idea how that came to pass, but they\'re there. Overall, it looks like it\'s supposed to look, and hurts like it\'s supposed to hurt. You know where the download link is. Use it, don\'t use it, your choice. Free country, and all. ~ Kouen
You can never have enough heavy objects to whack people with. So, who ordered a sledgehammer? While I can\'t fault the model for being simple (think about it, how complex do sledgehammers get?), I
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