to see any of the hilt detail in-game, partially because there isn\'t much and partially because the shaders used keep the hilt fairly dark. The modeling is efficient, albeit a little plain, and the texturing is also a little plain, although thumbs up for not just putting a stock texture on there without any consideration for the UV map. For what it is, it works fine. Hopefully future works from this author will be a little more aesthetically pleasing while still retaining that efficient mesh flow that we see here. It\'s also nice to see the author taking game balance into consideration. Good job thinking ahead! ~Inyri
Here we have a hilt whose main promotional factor is its two saber blades. For those who are thinking it\'ll be unbalanced, there is a version with the damage scaled to 50%, so no worries. It\'s hard
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