sidearm like this, it's much more difficult to steady your aim and bring the sight back onto the target against the recoil when you have nothing to use as a lower limit. Aside from the ins-and-outs of how to wield sidearms, the only real bug is acknowledged by the author - the floating left hand. As for the stance itself, well, zip through a few episodes of NCIS or Criminal Minds, for good examples. I think it's the sixth episode of Criminal Minds - the sniper episode - where the resident genius is getting a shooting lesson, that's a perfect reference shot right there; I actually used that scene to get reference pics of his Glock, but it'll work for your purposes too. You can also use SWAT4 - that game has realistic motion captures performed by actual SWAT officers. Often, the wielding hand - in this case, right - is fully extended, whereas the off-hand - left in this scenario - is slightly bent inwards and the hand is used as a cradle in which to rest the butt of the weapon, thus steadying the aim. It's not the coolest-looking stance, but at least you have a significantly higher chance of hitting your target than you would rushing in "Lara Croft super-flying-monkey akimbo style". Well, nice new stance for pistol-users, but they're so drastically underpowered in this game, I'm not so sure anyone actually does. Oh well. It's the thought that counts! ~ Kouen
Stance mods are all the rage today, and this one is for pistols. Now, I'm assuming the intent was to go for a standard tactical stance, but the mark fell a bit short. Personally I've never held a
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