Here we have a slight modification of Jon Hill's X-saber. When I say slight I mean [i]very[/i] slight. All the author has done is added this saber as a single and dual-wield saber. Personally I find
The first thing we need to determine with this mod is whether or not the saber blade is closer to the right length. I'd take a gander that this blade is roughly 4-5 feet long - I believe that saber
This mod is very simple. Basically what it does is make the blue saber yellow and the yellow saber blue. As a result the trails don't change, so you've effectively got a yellow saber with a blue
Let's start off by saying the name of this file is meant to get a few chuckles - the author recognizes the file is simpler and not a masterpiece of art, but it is functional and so to avoid me
For those of you who didn\'t see the first version of this mod: [quote]Let me start out by saying for any shortcomings this mod has, the detonation effect for the thermal/remote detonators makes it
This mod seems mostly like a sound mod. Supposedly the blades of the lightsabers are different as well, but I can\'t tell the difference if there is one, so I\'m not even going to bother including a
I'm glad someone finally decided to make a saber blade mod that doesn't claim to be absolutely perfect. As this author realizes, perfection is all relative to the viewer. Kind of like the statement
This mod really just affects .sab files. Rather, it adds some. Along with adding Ragnos' Sceptor and the Sith Sword as playable MP hilts it adds a few lightsaber hilt variations. These variations
This mod changes the detonation pack to have a different explosion. Instead of one main explosion, there are two parts - one with a reddish ring, and another with two blue rings which spread outward.
This mod certain has an interesting effect. It basically takes a bunch of the effects in the game and adds text to them, kind of like in the old Batman comics and shows when you\'d hit a guy and