Net Radiant rings a bell, though I have to say I have never used it myself I may check it out after this. Personally I have always used GTK Radiant 1.4, since 1.5 is evil, and it has served me well
Well here is something I haven’t seen in a while, a skybox submission! Browsing through the images in the .zip file, it seems the skybox is of a green world with a huge statue of Darth Maul looking
One of the most confusing things for new mappers it seems is making the .arena file. This is the file that you put in your maps .pk3 to allow your map to be selectable from the maps menu ingame,
First of all I\'d like to point out that bump mapping is not possible in JK2 or JK3, and what this tutorial shows is [i]not[/i] bump mapping -- it\'s making the texture [i]look[/i] bumpy, which is
A utility for Mac’s! My goodness, now we don’t see these here very often! What this is, is a utility that can be used on a Mac to compile text files into JKA compatible .IBI scripts for use in your
[b]PLEASE NOTE!: This file is in no way sponsored, supported, or released by LucasArts or Ravensoft.[/b] NeWaGe, creator of the popular [file=\"81377\"]Clan Mod[/file], decided to fix what he
Want a skybox? Don\'t want your own? This pack contains four pre-made skybox image sets. It includes [i]only[/i] the images, however -- no sample map, no shader, no example images even, so this may
[i]\"Now, I don\'t mean nobody no disrespect, but I thought you should know. You got *beep*ing tutorials on this *beep*ing site. You do, you do, you do.\"[/i] ~ Robert De Niro OK, so I fudged the
Well, this is a .map to .ase converter. Now, since I had absolutely no idea why someone would want to do that, I asked a couple of people. Namely SithDagger and Darth NormaN. Both concurred on the
Well, this is a niftly little utility. Basically, if I understand it right, it is a front end for ydnar\'s q3map2-compiler. It in itself looks pretty cool, although just by going through it a little,