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The Academy (v2) and Sith Council (v2) Coordinates


The Academy (v2) and Sith Council (v2) Coordinates

Добавил: The DSystem
2005-10-06 22:10:00
14 просмотров
maps for which he has compiled the list—[file=\"43812\"]Sith Council (v2)[/file] and The Academy (v2)—and you need a mod that supports teleportation, which would probably be one of the two main mods out there, the trite, bloated [file=\"41254\"]JA+ Mod[/file] or the fresh, practical [file=\"28227\"]xMod[/file]. Coordinate lists are always useful for the people who constantly need them: people who are too lazy to just go there, or lamer police. Most people use them because they think it\'s cool to teleport; walking is retro. I don\'t think so, but hey, you\'re you. It must have taken a lot of effort to compile this list, and you owe the author some gratitude for doing this on two popular maps. There are 72 coordinate sets for the Sith Council map and 62 for the Academy, coming to a total of 134. Are you surprised that I didn\'t test every single one of them? What\'s missing here, though, is some interactivity. These text documents could have been made scripts that display the coordinates into your console. This is done by making them CFG files (executed in-game from the console, \"\\exec thefilename.cfg,\" as long as it\'s in your mod or base folder) and using the \"echo\" command, which displays text into your console without speaking it aloud to the whole server. It\'s not practical to have to minimize your game, open a text file, and copy/paste those coordinates back into your maximized game console. Now the author knows how to do it (if you need additional help for this just ask), and so now I expect the author to have an update. Nevertheless, good job to the author for this extensive list, and happy tele\'ing. —Ra-Kom
Utility rating: * * (out of four) — 5/10 _Anakin_ has compiled an extensive list of coordinates for your teleporting pleasure. For these two text files to be of any use to you, you need the two
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