The hotkeys are stored in the localization/hotkeys folder. The hotkeys_favorites.txt stores the hotkeys for recruiting with the number keys so if you replace it with a dummy file pressing a number key when in the recruit screen will just exit the rec
Description: Ok, some people have expressed an interest in Shadow having different company layouts. In this mod shadow have captain6xfront2xflank. I think on the whole it's a better layout as it allows Shadow subtly modify a company rather than
Installation: 1. In your C:Documents and SettingsMy DocumentsKohan2data folder, create a new folder called templates if one does not exist. Name it exactly like that, templates. 2. Unzip the template_rmc_k2.tgi file into the templates f
In this mod you can select the following settings which all give a certain bonus to the AI. No bonus (= "Normal") 10% bonus 20% bonus 30% bonus (= "Hard") 40% bonus 45% bonus 50% bonus 55% bonus 60% bonus (= "Impossible") 65% bonus 70% b
The purpose of this mod -that doesn't' modify any game statistic- is to see on the battlefield those poor critters we usually slaughter for a handful of doll...gold! No more will someone consider the Rhaksha or the Slaanri as nuisances, but as troops
Some Notes from Mr Mooju the Pogostick Hey this is the first mod I've ever made. Yeah, with this mod, I just created some new units so please bare with me: Humans- RoyalKnights (template was the Paladin) 24 gold, with 1 iron and 2 mana u
Flexible Support Units Mod v0.9 ------------------------------- Summary ------- -allow support troops to be added to front and flank positions in a company -new circle company layout -new banner icons (for healer, magic and summoner companies
Installation: Unzip the Units, Structures, and Properties folders into the following folder: C:Documents and SettingsMy DocumentsKohan2data You must then restart Kohan 2 in order for the changes to take effect. Uninstallation
Clash of the Titans adds 14+ entirely new units to the game. Six of these units are so called Titans; Powerful (and expensive) end-game creatures, one for each of the six races. Most of the other units work best as support companies (For example: Try