This version features Isengard and Mordor builders as well as Goblin. Gives a little more defensive ability to the defender. Again.. GOBLINS in the top (defending) and GOOD FACTIONS in the bottom two positions (attacking). Please, close slot 2 and op
The Goblin King has built a large outpost in the north of this map. In this outpost, he is building his Superweapon, which is nearing completion. It is your task, as the attackers to defeat the Goblin King, and destroy the superweapon to stop it from
Evil Forces are preparing to invade the Great Walls of Wosnor. Long ago the Elves and Dwarves built the walls, and now men defend them and are in need of aid, from both Elves and Dwarves. The Evil invading forces will have endless reinforcement w
---A Brief History: The Meleltarma, meaning pillar of heaven, was the mountain on the Island of Numenor where the faithful worshiped Illuvatar, the creator. It was unroofed and open to the sky. No other temple existed on the island. Around the ba
The patch addresses the following minor fixes: -Fixed desync with CaH Oil Spill ability -Fixed desync with CaH projectiles -Fixed desync/crash with units garrisoned in tunnels inherited from teammates. - Palantir buttons reordered for MotW Gondor
The patch addresses the following minor fixes: -Fixed desync with CaH Oil Spill ability -Fixed desync with CaH projectiles -Fixed desync/crash with units garrisoned in tunnels inherited from teammates. - Palantir buttons reordered for MotW Gondor
The patch addresses the following minor fixes: -Fixed desync with CaH Oil Spill ability -Fixed desync with CaH projectiles -Fixed desync/crash with units garrisoned in tunnels inherited from teammates. - Palantir buttons reordered for MotW Gondor
The patch addresses the following minor fixes: -Fixed desync with CaH Oil Spill ability -Fixed desync with CaH projectiles -Fixed desync/crash with units garrisoned in tunnels inherited from teammates. - Palantir buttons reordered for MotW Gondor