Alright, I'm back! It took me a while to fiw the bugs, but I have a Beta of Minas Tirith out now! Finally! This is a beta because: 1. There are a few bugs to sort out, and I want to add a few things, and 2. I haven't added it to the next pack: BF
Arena Ceate-A-Hero Death Match Oh Ya Baby Welcome to the main sport of Middle Earth. All of Gondor has come to see these Heros fight to the death. Sport your CAH against all other heros. Features* -Interactive Crowd Cheers on the game in Ro
The Ard river ties the last two allies together in a desperate fight to ward off the four invading armies from the north and south. It will take everything they have and possibly more to persevere. Only by joining forces, can they do it.
Ah... The lakes of Ithilia one of the most beautiful places of the men, unfortunately Orcs live near these lakes making men warriors fight in these lands... this is one of my last maps that I will submit. I submitted this one because I believe this
The battle rages on at Gondors northern border! This map has two players on each side of river, and each side can only use only boats to cross. The battle rage at the top of the falls and below them. This map does not work well with comps, as I ha
This is the map we have all been waiting for here it is! This is a heavily scripted singleplayer map mission, released as an alternate of Lothlorien mission from evil campaign. Using a slightly modified version of EA's original Lorien map, I take
This is the second version of my map... when I first created Brunine I had decided to go in a different direction... I see that did not work, so this a completly redone version of my map, command has been lowered all with starting money, map has been
The Brunine River, protected Rivindell, now it it’s under attack. With high command and just enough money epics battles will unfold. There are 2 bridges to the enemy’s side this is the only way to attack. There are lairs for easy hero training as wel
Barrow Downs, A field with mounds around the center and a collection of barrow wights and lairs around to avoid rushing and force players to expand upwards without making a mountain choke point. There are a few barrow wights around and some indestruc