***Grim Legacy*** The previously unheard of Prince Warwick has emerged from a dark mysterious past to claim his fathers Throne as next heir. After the mysterious prince is rejected, he poisons his father and flees. Strangely the other two Prince
This is my first module for the Neverwinter Nights RPG game. It started out as a practice module and only suitable for single player. Later I revamped it and made it a fair little skirmish game for multiplayer. In order to play Gladiator, you will
NOTES Genre: Storyline Action Estimated LAN-Party Playtime: 5+ hours Estimated Construction Time: 120+ hours INTRODUCTION The module begins in Anchor Cemetery, a large graveyard that serves the wealthy port-city called Freeport, just to th
Foggy Vale is a small town with a few problems. You will get to help the townspeople and put some gold in your pocket. The module looks good and plays without a DM. There are 3 stores well-stocked for 1st-10th level characters. It takes at least 3 hours t
You have been wandering the plains of Halbasad, on your way to the capital of Thorkreshi. Though the land here is known to be plagued by goblins you have been unmolested thus far. Still, the night wind has a strange scent on it, and your dreams have
This module is intended to be player after Fate's Warning - Chapter One. It is the first module being good in the Saire Series. NOTE: To get some area's, you have to solve some puzzles.. The puzzles aren't questions, but more Resident Evil Style... u
After making your legendary decision in Fate's Warning - Chapter One, you await Zachanie's judgement... This module is the second module in the Saire series for the EVIL side. It is best you play Fates Warning - Chapter One before playing this adventure.
You shake, and shiver. The devil slowly lurches toward you, obviously slowed by the endless cuts and scratches you see on its' body. Nearer, nearer, and even nearer it comes with blazing red eyes, and huge pearly white teeth. Not more than three feet