The idea behind RTS Quake is to add the resource gathering and unit upgrading concepts found in games like Warcraft to Quake 3 CTF. Instead of all of the players on both teams being fighters, some members of each team are weak laborers whose job it is to
- Gameplay - * increased knockback * skill cost with frags divided by 2 * revised weapons cost and ammo amounts * players now respawn with his last weapon selected * added variable g_bfg to allow BFG