Changes 1.08b to 1.11b --------------------- + Fixed haste, regen, invis, and flight powerups commands + added g_banpowerups 0 and g_banweapons 0 to the set* commands
Changes 1.08b to 1.09b --------------------- + Matchmode work
Added 3 new beta maps - q3f_32smooth, q3f_r8duel1 and q3f_thepit. Added an updated version of q3f_well, resolving previous FPS issues in Beta1d Completely rewritten bezier spline functions
MatchMod2000 is a client-server mod that will run on any op sys that supports Quake III. Packed with features, it is the most versatile Q3 mod out there.
MatchMod2000 is a client-server mod that will run on any op sys that supports Quake III. Packed with features, it is the most versatile Q3 mod out there.
MatchMod2000 is a client-server mod that will run on any op sys that supports Quake III. Packed with features, it is the most versatile Q3 mod out there.
Added cg_rockettraillength which is a multiplication of the regular rocket smoke length. 1=Regular, 0.5=half, 2=double smoke time. Upgraded cg_desiredfps to lock into low-fps mode for 15 seconds when the fps falls below cg_desiredfps. Added a "Rock