================================================================================ Newskip version 1.0 by John Fitzgibbons email: johnfitz@u.washington.edu web: http://www.celephais.net/ July 13, 2007 Newskip is a tool that removes "skip" surfa
COMPILING ON WIN32 ================== VC7 / Visual C++ 2003 project files are provided: code/quake3.sln q3radiant/Radiant.sln To compile the qvms, you need to run some batch files: you will need to have lcc.exe q3cpp.exe q3rcc.exe and q3asm.exe in yo
Hi, and welcome to the Q3map2Toolz web page. Q3Map2Toolz is a compiler front-end for Q3map2 a branch-off of ID software's Quake3 Arena map-compiler; q3map.exe The program is based on Quake3 Map Explorer a program by the hand of Johan "L
The Ring Platform transporter is in 2 formats ringtrans.map ( for all editors ) ringtrans.xmap ( for Radiant only ) use the cutfloor.xmap file to cut a hole in your floor to place your transporter there is also a prefab of the StarGat
DiGiTALYS FunNames Engine is powered by OpenGL as Quake 3 is. With DiGiTALYS FunNames Editor you can design names that can be used in Quake III: Arena. The Names Features COLORS and NEW SPECIAL SYMBOLS (inaccessible from your Keyboard).
//**********************************************************************// // shaderlist.txt modified for Q3Radiant // // by Eutectic - 13 May 2000 // // // // Added the names of the new shader files created as a result //
Textures in Quake3:Arena are no longer a simple texture combined with a lightmap, but are fully scripted entities which can be used to control practically every option OpenGL exposes when it comes to texture positioning, transformation, blending and whatn