Here is the new additions to vr2mod: New deathmatch map, vdm2.bsp New version of deathmatch map vdm1.bsp Added custom weapons-at-spawn cvars Fixed bug in gibbable corpses Fixed excessive death bubble spawning Various other tweaks and bugfixes
Here is the new Vr2 additions: Added fake CD tracks system Added support for per-map 24-bit texture folders Added to and fixed bugs in the fragment shader Disabled R_PushDlights when realtime dlights and realtime world draw are enabled Cleaned
There's a new vr2mod version available for download. New features include: New version of the deathmatch map, vdm1 "Roaming" monsters (they're not always where you expect them anymore) Some network-friendly adjustments FrikBots! Fixed Perfora
Vengeance r2 is my Quake 1 Engine mod. Vengeance revision 2 is based on QMB. This new Vengeance includes lots of new features includeing realtime lighting, light blooms, support for new file formats such as .md3, .spr32 and .pk3, an enhanced and scri
Vengeance r2 is my Quake 1 Engine mod. Vengeance revision 2 is based on QMB. This new Vengeance includes lots of new features, which as of v2.2.1 include: Real-time lighting with basic .rtlights file support Highly Improved HUD Md2
Entar released a promo video for the Vengeance r2 engine w/vr2mod, which demonstrates what are easily some of the most sophisticated particle effects seen in a Quake engine.
Vengeance r2 is my Quake 1 Engine mod. Vengeance revision 2 is based on QMB. This new Vengeance includes lots of new features, which as of v2.2.1 include: Real-time lighting with basic .rtlights file support Highly Improved HUD Md2
Vengeance 2.2.0 has been released, and the changelog on this thing is simply enormous! Changes since 2.1.7: - Fixed Menu Mouse Draw - Added TE_RAILTRAIL - Improved directional model lighting - Added -nomtex support - Fixed bug in mouse menus