hi ! I'm a jung french mapper and i have work this map on 8 day ! ps : i'm very noob i'n english sorry my web site is www.axs.sup.fr Objectif : Allies : Destroy main door Destroy side door Construct the command post
Objectives: ----------Axis Objectives---------- Prevent the Allies from escorting the tank over the bridge. Prevent the Allies from destroying the main entrance. Defend the bridge. Defend the side entrance. Defend the generator. Defend
Like the title says, pong, it's all about getting that bounchy square to go into your enemies defences. But first you have to blow them up, and whilst doing so make sure you keep yours up. This is a splash and gut map, with a very small open play
Hey guys, Heres my first map, designed for 2vs2 with a simple objective. If you got some feedbacks for me then that would be fine. Atm there are some rooms that havent really much furniture in, cause i dunno what to put in there, so if you pl
As a spy in Wolfenstein you have to battle all sorts of weird0s. It's fun and very compelling, but just when you thought you were off the hook guess what happens?
Beta 5 to address a critical bug in beta 4 dealing with private messaging. Anyone who uses beta 4 is strongly encouraged to upgrade to beta 5 immediately. This bugfix is the only change from beta 4.
Wolfenstein: The Frontline (Formerly FalckonET) is a realism and fun based modification for Wolfenstein: Enemy Territory. Our goal is to please players who think that W:ET is a fun but somewhat unrealistic game, and who wish to see some features in t
Changes S2: * Fixed problem with town/castle spawn not being allied after permanent switch. * Fixed bridge problem when axis player and airstrike destroy the bridge at the same time. * Carved out a second floor inside the axis aifield building a
Another map with no README file from the author maps normally do not get hosted on RTCW Files without a README file but im hoping the author will see this and send in some information for this map! For more information on Return to Castle Wol