Changes S2: * Fixed problem with town/castle spawn not being allied after permanent switch. * Fixed bridge problem when axis player and airstrike destroy the bridge at the same time. * Carved out a second floor inside the axis aifield building a
***** Chicken Bucket by Tasian A multiplayer map for Wolfenstein: Enemy Territory, a simple King of the Hill type match This is not my homepage, but I go here alot: www.chickenbucket.com E-mail: lab_inbox@hotmail.com ------------------
::: INSTALLATION just extract from rwas_v1.1.zip the pk3 file into etmain (located in X:Enemy Territory Folderetmain) ::: UNINSTALL simply delete the rwmod.pk3 file from etmain ::: WANT TO MODIFY SOMETHING ?! if it will look or sound b
An objective map where allies defend the communication tower during 15 minutes and the axis destroys the communication tower, before the allied transmission you have 15 minutes.
Allies: Destroy main door Destroy side door Construct the command post Destroy depot door 1 & 2 Destroy the gun control Axis: Defend at all cost! Check out http://et.splatterladder.com/?mod=serverlist&where=map&mapname=axs_assault_b1 to
Objectives: Axis :Build waterpump :build commandpost :build ladder :dynamite the basement door :dynamite the basement acsess(trough tunnel system) :build the snipertower :get the goldbars to the truck(3 goldbars) Allied :Build
The map has been in development for almost a year. A new update has just been released!!! The many changes include: a winter theme, spawns changed to prevent spawning in the wrong place, voiceovers, and more!! Check it out! For more informa