new: b_extendedprone (default 0, disabled) - enables accurate hitbox for proning animations, and makes the prone animation transition through crouching. b_killshot_delay (default 0, disabled) - time in milliseconds to take automatic screenshot af
Wheeeeee, ok Nemo Beta 3 now. I changed a bunch of stuff so it is more suitable for comp. -further tweaking to VIS -Cave removed -bridge added -tank path changed -alternate exit from axis spawn added -spiral staircase replaced -obje
This is the first public release of my map Decoder but some of you might have tried earlier test versions on the Night Watch server. This is my first ever map so don't expect too much! I've learned a lot when making this and there is much I would
Mountain Radio README Author: errol (IRE) Last Updated: 01/11/05 Version: b1 Credits: * Thanks to Drakir for the lovely Radar prefab * Thanks to Lanz and his Silly_CTF script, this really made my script easier to write * Thanks to all the
Pier 16 by Tasian A multiplayer map for Wolfenstein: Enemy Territory, geared toward Stopwatch play This is not my homepage, but I go here alot: www.chickenbucket.com E-mail: lab_inbox@hotmail.com ------------------------------------------
----------------------------------- OBJECTIVES ----------------------------------- ----------Axis Objectives---------- Prevent the Allies from escorting the tank to the bunker Prevent the Allies from destroying the main entrance Defend the si
ET Pro 3.2.2 beta test release 3 Get it here. test3 new: b_extendedprone (default 0, disabled) - enables accurate hitbox for proning animations, and makes the prone animation transition through crouching. b_killshot_delay (default 0, disable
Allies objectives are:: - Capture the Fortress flag. - When it is done, defend the flag and the Fortress during 3 min. - Destroy the Fortress main access gate (secondary) - Destroy the Fortress side gate (secondary) - Capture the Railst