Our team is really happy, after 2 years without any news for the bobots, to say that bobots are back, with a lot of improvements. Here is the read me file in US : Bobots Version 03.05 1) DEV Team : Lead Coder : Patrick Tests/Installer :
-------------------------------------------------------------------------------- well this is what ive been working on now for a while.. in what seems like ages(almost 3 months) current version is alpha 1 since there still is work to do on t
This is a map that I have been working on a for good while now. The concept derives from Rochelle and MP_Sub from RTCW. However it is very much different than both of those map. Story: The allies once discovered the location of a top secr
This is a very small dual Objective Map i made to get warm with mapping again. beta 1 was made in 3 Days. Objectives for Allies/Axis - Destroy the Enemys Safe. - Steal the Secret Documents - Build and Defend your Command Post - Br
I'd like to announce the final release of ET Center (the map) is finished. Changes in this version: Fixed bug where axis could close the doors after service door was blown preventing allies from winning the map without a stack or covert.
0.0.1 * initial release 0.0.2 * fixed problem with !mute/!unmute * turned hitboxes back to the default height for corpses * made g_shrubbot and g_logAdmin cvars default to "" 0.0.3 * don't allow one admin to kick, ban, putteam, setlevel, o
Originally a Shrub replacement, this mod has come into its own with a unique feature set and many options and new weapons than expand the gameplay of Enemy Territory while maintaining balance. It is intended to be a fun mod, but has the features and
File info: Title : Raw Castle Filename : raw_final.pk3 Game : Wolfenstein: Enemy Territory Version : final Date : 24.July.2006 Author : Roger "redRum" Creus Contact : roger.creus@gmail.com URL : http://www.cyanureill.net Gametype: Obj
These scripts disable the secret rooms on all MLB maps: Bayraid Beach Carnage Canyon D-Day Daybreak Egypt Hotchkiss Temple In the rooms you can change the chargetime and respawns etc. It's a good idea to use this, in the interest of f
I have finished and released Beta 6 of this map. This release includes some much requested changes including: Additional cave leading to command post area from area 2. Removed chain link fencing and added broken walls. Moved axis spawn to dir